Many Games, Single Engine.

The purpose from a tech perspective for these game releases was to prove out our new engine and it's tools for creating and supporting multiple Apps at the same time.  We were able to organize a system that allowed for our games to be developed in serial and maintain a level of creative freedom for each so the app and it's options would be unique to each game without requiring custom code or specialized branches.  These 6 apps also allow us to test certain campaigns and reward systems on a smaller audience before beginning to effect our large costumer base in High5Casino and future App projects.

 
 

Responsibilities:

  • Deep Linking, utilizing Branch.io
  • Scaleform Memory corruption fixes and optimizations
  • Replaced built-in F-mod audio system (in Scaleform) with a native solution.
  • Implementation of crash tracking software on iOS using Fabric.io
  • Create platform independent API for systems such as Vibration, Intent Interception and Splash Screen continuation.